The Obelisk does need a buff, but an instant-kill is not especially fair. The other team would be too afraid to get into range to try to cap it. If the range is the entire map, then it just becomes a turf-war, especially where there is more than one obelisk.
To buff it proper, the range would be increased to "Earshot", and the damage boosted, or the obelisk does something extra. For example, every 10 seconds it hits up to 3 foes in earshot for 75 lightning damage with 25% Armor penetration, and interrupts skill use of those foes.
Maybe not 10 seconds.. but a random number of seconds between 7 and 13, so that it can't be predicted by either team.
Yay for ideas!
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